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drift simulator

two clocks, one colour sequence: watch the receiver’s sampling points wander out of the sender’s time slots.

sent:
received:
simulated clocks — real crystals differ by fractions of a percent. the effect is the same, only slower.
receiver clock
currently off by
half a slot means wrong reads
half a slot off after
then reads start to miss
wrong reads
of the last 100 symbols
marker overhead
slots spent on markers
receiver clock error
sync marker every … symbols
display speed
keys: ↑/↓ clock error · space pause · m sample once · s send marker · r reset
a clock that is 1 % off is a whole symbol off after 100 symbols. markers buy a fresh start and cost rate.